12/4/2023 0 Comments Pac man atari max score![]() ![]() Pac-Man, leading all the way up to the arrival of "Junior". Survive a few rounds of gameplay, and the player will be treated to humorous intermissions showing the growing romantic relationship between Pac-Man and Ms. The Energizer power only lasts for a limited amount of time, as the ghost's eyes float back to their center box, and regenerate to chase after Ms. Pac-Man can eat them for bonus points (ranging from 200, 400, 8, progressively). During this time, the ghosts turn blue, and Ms. Pac-Man can turn the tables on her pursuers by eating one of the four Energizers located within the maze. One touch from any of these ghosts means a loss of life for Ms. Pac-Man attempts to clear four various and challenging mazes filled with dots and ever-moving bouncing fruit while avoiding Inky, Blinky, Pinky and Sue, each with their own personalities and tactics. This sequel continued on the "eat the dots/avoid the ghosts" gameplay of the original game, but added new features to keep the title fresh. In 1981, a sequel to Pac-Man was introduced in the form of his girlfriend, Ms. a78 file, then use an emulator like ProSystem) If he made a concerted effort to show he was serious about doing it, I have no doubt he'd have plenty of backers from the community, but unless he does, I think it would be a wasted effort for anyone to initiate it.(The Atari 7800 games are downloadables only: go to "show all" and download the. I don't know if doing a Kickstarter or GoFundMe campaign would be enough to 'light a fire' under him, and given how often he changes his accounts of his experiences at Atari, and how 'serious' he claims to have been back then about his work, there are plenty of stories about how goofy and doped up he was, and how hard it was to motivate him to complete projects (his former manager at Atari, Dennis Koble, stated Tod had trouble focusing on deadlines even back then, so it would appear that's still very much an issue with him). What I want to know is: WHY is it exactly 3333360 points It must be a technical limitation, but this number makes no sense in my opinion. ![]() It's called a perfect game and it was achieved by 3 different people already. It's a shame he never kept a copy of the code he had at the point it was cancelled, but there's only one person on the planet who could possibly make the game, because he's the only one who had the idea for it. 247 According to the Wikipedia page for Pac-Man, the highest possible score is 3333360 points. From what he's said were his plans for AirWorld over the years, it was far from yet another rehash of the same game, which is all FireWorld and WaterWorld were (and in retrospect why the whole contest was pretty much doomed from the start, since there was never a great vision for the games to begin with). Our next Squad Challenge will be for the TurboGrafx-16 and will begin tomorrow, Tuesday, April 16th. I disqualified my score because I started playing the wrong ROM. Great showing guys! Congrats to everyone who played! I'd like to welcome Marco1019 to the Atari I/O Forums and encourage him to post his new high score on the Scoreboard, and maybe this Challenge can continue on! Creep rounded things out with 11,680 points. 41,790 points, in with 37,750 points and right on his tail with 37,610. his A-Game with 61,140 points, and 3rd with 47,560 points. Congratulations on an excellent score! DINTAR816's Pac-Man-Man 8K was our first Homebrew Squad Challenge, I'm thrilled to see the turnout and enthusiasm for this game! Kudos to DINTAR816 for creating this amazing home-brew! It was great to have all of you jump in this challenge, and to welcome new member Marco1019 to the forums! Marco won the Squad Challenge with a high score of 146,770. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |